Archive for July, 2007

192 Methods Chapter 6 188 static void Main()

Sunday, July 22nd, 2007

192 Methods Chapter 6 188 static void Main() 189 { 190 Application.Run(new MaximumValue()); 191 } 192 193 // Method Maximum uses method Math.Max to determine the 194 // maximum value among the three double arguments 195 double Maximum( double x, double y, double z ) 196 { 197 return Math.Max( x, Math.Max( y, z ) ); 198 } 199 200 // get the floating-point values that the user entered and 201 // invoke method Maximum to determine the maximum value 202 private void calculateButton_Click( object sender, 203 System.EventArgs e ) 204 { 205 // get inputted values and convert strings to doubles 206 double number1 = 207 Double.Parse( firstNumberTextBox.Text ); 208 209 double number2 = 210 Double.Parse( secondNumberTextBox.Text ); 211 212 double number3 = 213 Double.Parse( thirdNumberTextBox.Text ); 214 215 // invoke method Maximum to determine the largest value 216 double maximum = Maximum( number1, number2, number3 ); 217 218 // display maximum value 219 maximumLabel.Text = “maximum is: ” + maximum; 220 221 } // end method calculateButton_Click 222 223 } // end class MaximumValue 224 225 } // end namespace MaximumValue Fig. 6.4 Programmer-defined Maximum method. (Part 5 of 5.)
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Jetty web server - Chapter 6 Methods 191 135 this.thirdNumberLabel.Location = 136

Sunday, July 22nd, 2007

Chapter 6 Methods 191 135 this.thirdNumberLabel.Location = 136 new System.Drawing.Point(8, 80); 137 this.thirdNumberLabel.Name = “thirdNumberLabel”; 138 this.thirdNumberLabel.Size = 139 new System.Drawing.Size(144, 23); 140 this.thirdNumberLabel.TabIndex = 6; 141 this.thirdNumberLabel.Text = 142 “Third Floating-Point Value:”; 143 // 144 // maximumLabel 145 // 146 this.maximumLabel.Location = 147 new System.Drawing.Point(176, 120); 148 this.maximumLabel.Name = “maximumLabel”; 149 this.maximumLabel.Size = 150 new System.Drawing.Size(100, 80); 151 this.maximumLabel.TabIndex = 7; 152 // 153 // firstNumberTextBox 154 // 155 this.firstNumberTextBox.Location = 156 new System.Drawing.Point(176, 16); 157 this.firstNumberTextBox.Name = “firstNumberTextBox”; 158 this.firstNumberTextBox.TabIndex = 1; 159 this.firstNumberTextBox.Text = “”; 160 // 161 // MaximumValue 162 // 163 this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); 164 this.ClientSize = new System.Drawing.Size(292, 205); 165 this.Controls.AddRange( 166 new System.Windows.Forms.Control[] { 167 this.firstNumberTextBox, 168 this.maximumLabel, 169 this.thirdNumberLabel, 170 this.secondNumberLabel, 171 this.firstNumberLabel, 172 this.thirdNumberTextBox, 173 this.secondNumberTextBox, 174 this.calculateButton 175 } 176 ); 177 this.Name = “MaximumValue”; 178 this.Text = “MaximumValue”; 179 this.ResumeLayout(false); 180 181 } 182 #endregion 183 184 ///

185 /// The main entry point for the application. 186 /// 187 [STAThread] Fig. 6.4 Programmer-defined Maximum method. (Part 4 of 5.)
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Web hosting servers - 190 Methods Chapter 6 82 // 83 //

Saturday, July 21st, 2007

190 Methods Chapter 6 82 // 83 // calculateButton 84 // 85 this.calculateButton.Location = 86 new System.Drawing.Point(24, 120); 87 this.calculateButton.Name = “calculateButton”; 88 this.calculateButton.Size = 89 new System.Drawing.Size(112, 23); 90 this.calculateButton.TabIndex = 0; 91 this.calculateButton.Text = “Calculate Maximum”; 92 this.calculateButton.Click += 93 new System.EventHandler(this.calculateButton_Click); 94 // 95 // secondNumberTextBox 96 // 97 this.secondNumberTextBox.Location = 98 new System.Drawing.Point(176, 49); 99 this.secondNumberTextBox.Name = “secondNumberTextBox”; 100 this.secondNumberTextBox.TabIndex = 2; 101 this.secondNumberTextBox.Text = “”; 102 // 103 // thirdNumberTextBox 104 // 105 this.thirdNumberTextBox.Location = 106 new System.Drawing.Point(176, 81); 107 this.thirdNumberTextBox.Name = “thirdNumberTextBox”; 108 this.thirdNumberTextBox.TabIndex = 3; 109 this.thirdNumberTextBox.Text = “”; 110 // 111 // firstNumberLabel 112 // 113 this.firstNumberLabel.Location = 114 new System.Drawing.Point(8, 16); 115 this.firstNumberLabel.Name = “firstNumberLabel”; 116 this.firstNumberLabel.Size = 117 new System.Drawing.Size(136, 23); 118 this.firstNumberLabel.TabIndex = 4; 119 this.firstNumberLabel.Text = 120 “First Floating-Point Value:”; 121 // 122 // secondNumberLabel 123 // 124 this.secondNumberLabel.Location = 125 new System.Drawing.Point(8, 48); 126 this.secondNumberLabel.Name = “secondNumberLabel”; 127 this.secondNumberLabel.Size = 128 new System.Drawing.Size(152, 23); 129 this.secondNumberLabel.TabIndex = 5; 130 this.secondNumberLabel.Text = 131 “Second Floating-Point Value:”; 132 // 133 // thirdNumberLabel 134 // Fig. 6.4 Programmer-defined Maximum method. (Part 3 of 5.)
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Michigan web site - Chapter 6 Methods 189 31 public MaximumValue() 32

Saturday, July 21st, 2007

Chapter 6 Methods 189 31 public MaximumValue() 32 { 33 // 34 // Required for Windows Form Designer support 35 // 36 InitializeComponent(); 37 38 // 39 // TODO: Add any constructor code after 40 // InitializeComponent call 41 // 42 } 43 44 ///

45 /// Clean up any resources being used. 46 /// 47 protected override void Dispose( bool disposing ) 48 { 49 if( disposing ) 50 { 51 if (components != null) 52 { 53 components.Dispose(); 54 } 55 } 56 base.Dispose( disposing ); 57 } 58 59 #region Windows Form Designer generated code 60 /// 61 /// Required method for Designer support - do not modify 62 /// the contents of this method with the code editor. 63 /// 64 private void InitializeComponent() 65 { 66 this.calculateButton = 67 new System.Windows.Forms.Button(); 68 this.secondNumberTextBox = 69 new System.Windows.Forms.TextBox(); 70 this.thirdNumberTextBox = 71 new System.Windows.Forms.TextBox(); 72 this.firstNumberLabel = 73 new System.Windows.Forms.Label(); 74 this.secondNumberLabel = 75 new System.Windows.Forms.Label(); 76 this.thirdNumberLabel = 77 new System.Windows.Forms.Label(); 78 this.maximumLabel = new System.Windows.Forms.Label(); 79 this.firstNumberTextBox = 80 new System.Windows.Forms.TextBox(); 81 this.SuspendLayout(); Fig. 6.4 Programmer-defined Maximum method. (Part 2 of 5.)
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Yahoo free web hosting - 188 Methods Chapter 6 returns the value of

Saturday, July 21st, 2007

188 Methods Chapter 6 returns the value of expression to the caller. When a return statement executes, control returns immediately to the point at which the method was invoked. Notice the syntax that invokes method Squarein Fig. 6.3 we use the method name, followed by the arguments to the method in parentheses. Methods in a class definition are allowed to invoke all other methods in the same class definition by using this syntax (an exception to this is discussed in Chapter 8, Object-Based Programming). We now have seen three ways to call a method a method name by itself (as shown with Square(x)), a reference to an object followed by the dot (.) operator and the method name (such as string1.CompareTo(string2)) and a class name followed by a method name (such as Math.Sqrt( 9.0)). The last syntax is for calling the static methods of a class (discussed in detail in Chapter 8, Object-Based Programming). The application in our next example (Fig. 6.4) uses programmer-defined method Maximum to determine and return the largest of three floating-point values that the user inputs through the program s graphical user interface. Note that in this example, we show all of the code that the Windows Form Designer generates. Throughout the rest of the book, we omit portions of the generated code that are not relevant to our discussions. In such programs, we place a comment that indicates where the Visual Studio .NET generated code appears in the original source file. 1 // Fig. 6.4: MaximumValue.cs 2 // Finding the maximum of three double values. 3 using System; 4 using System.Drawing; 5 using System.Collections; 6 using System.ComponentModel; 7 using System.Windows.Forms; 8 using System.Data; 9 10 namespace MaximumValue 11 { 12 ///

13 /// Summary description for Form1. 14 /// 15 public class MaximumValue : System.Windows.Forms.Form 16 { 17 private System.Windows.Forms.Label firstNumberLabel; 18 private System.Windows.Forms.Label secondNumberLabel; 19 private System.Windows.Forms.Label thirdNumberLabel; 20 private System.Windows.Forms.Label maximumLabel; 21 private System.Windows.Forms.TextBox firstNumberTextBox; 22 private System.Windows.Forms.TextBox secondNumberTextBox; 23 private System.Windows.Forms.TextBox thirdNumberTextBox; 24 private System.Windows.Forms.Button calculateButton; 25 26 /// 27 /// Required designer variable. 28 /// 29 private System.ComponentModel.Container components = null; 30 Fig. 6.4 Programmer-defined Maximum method. (Part 1 of 5.)
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Chapter 6 Methods 187 Common Programming Error 6.7 (Photo web hosting)

Saturday, July 21st, 2007

Chapter 6 Methods 187 Common Programming Error 6.7 Placing a semicolon after the right parenthesis enclosing the parameter list of a method definition is a syntax error. Common Programming Error 6.8 Redefining a method parameter in the method s body is a syntax error. Common Programming Error 6.9 Passing to a method an argument that is not compatible with the corresponding parameter s type is a syntax error. The declarations and statements within braces form the method body. The method body is also referred to as a block. As discussed previously, a block is a set of declarations and statements enclosed in curly braces. Variables can be declared in any block, and blocks can be nested. Common Programming Error 6.10 Defining a method inside another method is a syntax error (i.e., methods cannot be nested). Good Programming Practice 6.3 Choosing meaningful method names and parameter names makes programs more readable and helps avoid excessive use of comments. Software Engineering Observation 6.6 As a rule of thumb, a method should be no longer than one page. Better yet, a method should be no longer than half a page. Regardless of how long a method is, it should perform one task well. Small methods promote software reusability. Testing and Debugging Tip 6.1 Small methods are easier to test, debug and understand than large methods. Software Engineering Observation 6.7 A method requiring a large number of parameters may be performing too many tasks. Consider dividing the method into smaller methods that perform separate tasks. As a rule of thumb, the method header should fit on one line (if possible). Software Engineering Observation 6.8 The number, type and order of arguments in a method call must exactly match those of the parameters in the corresponding method header. There are three ways to return control to the point at which a method was invoked. If the method does not return a result (i.e., the method has a voidreturn type), control returns when the program reaches the method-ending right brace or when the statement return; executes. If the method does return a result, the statement return expression;
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186 Methods Chapter 6 value, so that code (Ftp web hosting)

Friday, July 20th, 2007

186 Methods Chapter 6 value, so that code in the method body can use the value. Keyword int, which precedes the method name, indicates that method Square returns an integer result. The return statement in Square(line 26) passes the result of the calculation y*y back to the calling statement. Note that the entire method definition appears inside the braces of class SquareInt. All methods must be defined inside a class definition. Good Programming Practice 6.2 Place a blank line between method definitions to separate the methods and enhance program readability. Common Programming Error 6.2 Defining a method outside the braces of a class definition is a syntax error. The format of a method definition is return-value-type method-name( parameter-list ) { declarations and statements } The first line is sometimes known as the method header. The method-name is any valid identifier. The return-value-type is the data type of the result that the method returns to its caller. The return-value-type void indicates that a method does not return a value. Methods can return at most one value. Common Programming Error 6.3 Omitting the return-value-type in a method definition is a syntax error. If a method does not return a value, the method s return-value-type must be void. Common Programming Error 6.4 Forgetting to return a value from a method that is supposed to return a value is a syntax error. If a return-value-type other than void is specified, the method must contain a return statement that returns a value. Common Programming Error 6.5 Returning a value from a method whose return type has been declared void is a syntax error. The parameter-list is a comma-separated list in which the method declares each parameter s type and name. The method call must specify one argument for each parameter in the method definition and the arguments must appear in the same order as the parameters in the method definition. The arguments also must be compatible with the parameter s type. For example, a parameter of type double could receive values of 7.35, 22 or .03546, but not “hello” because a double variable cannot contain a string. If a method does not receive any values, the parameter list is empty (i.e., the method name is followed by an empty set of parentheses). Each parameter in a method s parameter list must have a data type; otherwise, a syntax error occurs. Common Programming Error 6.6 Declaring method parameters of the same type as float x, y instead of float x, float y is a syntax error, because types are required for each parameter in the parameter list.
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Com web hosting - Chapter 6 Methods 185 (e.g., when the user

Friday, July 20th, 2007

Chapter 6 Methods 185 (e.g., when the user enters name and address information) or to display many pieces of data at once (such as the values of the first ten squares in this example). To introduce more elaborate user interfaces, the program in Fig. 6.3 illustrates two graphical user interface concepts attaching multiple GUI components to an application and event handling. To build this application, we use the Windows Form Designer to add a Button GUI component object to the Form. This example also uses a label to display the results of calculating the first ten squares. The program invokes a special method, known as an event handler, when the user clicks the Calculate Squares button. An event handler is a method that performs some action in response to an event. Events occur when certain actions take place in a graphical user interface, such as when the user clicks a button. Using GUI component objects and events together allows programmers to create applications that interact with users in more sophisticated ways than we have seen previously. In Visual Studio .NET s Windows Form Designer, double clicking on a GUI component object causes Visual Studio .NET to generate an empty event handler method. The event handler method s name defaults to the GUI component s name, followed by an underscore and the name of the event. The programmer then can fill in the event handler method with code that performs a particular task. In Fig. 6.3, method calculateButton_Click (lines 30 46) is an event handler method for calculateButton s Click event (i.e., the event that occurs when the user clicks the button). When the user clicks the button, line 33 assigns the empty string (”") to outputLabel s Text property to ensure that the output does not scroll off the form if the user presses the Calculate Squares button more than once. Lines 36 44 repeatedly invoke method Square to calculate the squares of the integers from 1 to 10. Line 39 invokes the Square method and passes the variable counter as an argument. As in some of our previous Windows applications, we create a label called output- Label to display the program s output. Every label contains a string property called Text, which can be accessed using the dot operator (.). We append the results of the square calculations to this label s Text property. Line 39 declares int variable result to store the result of each square calculation. Lines 36 44 contain a for repetition structure in which each iteration of the loop calculates the Square of the current value of control variable counter and stores the value in result. Lines 42 43 concatenate each result to the Text property of outputLabel. At the end of the loop, the Label contains the results of squaring the values from 1 to 10. The program invokes method Square on line 39. The parentheses, (), after Square represent the method-call operator, which has high precedence. At this point, the program makes a copy of the value of counter (the argument to the method call), and program control transfers to method Square (defined at lines 24 28). Method Square receives the copy of the value of counter in the parameter y. Then, Square calculates y*y (line 26). Method Square uses a return statement to return (i.e., give back) the result of the calculation to the statement that invoked Square (located in line 39). Line 39 then assigns the returned value to variable result. Lines 42 43 concatenate “Thesquare of”, the value of counter, “is”, the value of resultand a newline character to the end of outputLabel s Text property. The for repetition structure repeats this process 10 times. The definition of method Square (line 24) shows (inside the parentheses) that Square expects an integer parameter y. Parameter y is the name that holds the value passed to Square as an argument. The parameter name provides access to the argument
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184 Methods Chapter 6 16 (Shared web hosting) 17 [STAThread] 18

Friday, July 20th, 2007

184 Methods Chapter 6 16 17 [STAThread] 18 static void Main() 19 { 20 Application.Run( new SquareInt() ); 21 } 22 23 // Square method definition 24 int Square( int y ) 25 { 26 return y * y; // return square of y 27 28 } // end method Square 29 30 private void calculateButton_Click( object sender, 31 System.EventArgs e ) 32 { 33 outputLabel.Text = “”; 34 35 // loop 10 times 36 for ( int counter = 1; counter <= 10; counter++ ) 37 { 38 // calculate square of counter and store in result 39 int result = Square( counter ); 40 41 // append result to outputLabel 42 outputLabel.Text += "The square of " + counter + 43 " is " + result + "n"; 44 } 45 46 } // end method calculateButton_Click 47 48 } // end of class SquareInt Fig. 6.3 Using programmer-defined method Square. (Part 2 of 2.) Until now, our programs have used methods of class Console to obtain user input from the command prompt. These programs output their results either to the command prompt or in MessageBoxes. Although these are valid ways to receive input from a user and display output, they are fairly limited in their capabilities the command prompt can obtain only one value at a time from the user, and a message dialog can display only one message. It is much more common for programs to read multiple inputs simultaneously
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Chapter 6 Methods 183 (Web design careers) Good Programming Practice 6.1

Friday, July 20th, 2007

Chapter 6 Methods 183 Good Programming Practice 6.1 Make good use of modularity to increase the clarity and organization of your program. This will not only help others understand your program, but it also will aid in program development, testing and debugging. Software Engineering Observation 6.4 To promote reusability, each method should perform a single, well-defined task, and the name of the method should express that task effectively. Software Engineering Observation 6.5 If you cannot choose a concise name that expresses what the method does, it is possible that your method is attempting to perform too many diverse tasks. Usually it is best to break such a method into several smaller methods. 6.5 Method Definitions The programs presented up to this point each contained at least one method definition (such as Main) that called FCL methods to accomplish the program s tasks. We now consider how to write customized methods. Consider the Windows application in Fig. 6.3, which uses a method called Squareto calculate the squares of the integers from 1 to 10. Notice the comment on line 15 // Visual Studio .NET generated code Throughout the book we will use this comment to denote code that we are not displaying in the chapter. In all cases, this represents code created by the IDE. Most of this code initializes properties of GUI components. The examples in all chapters of the book are included in their entirety on the CD that accompanies this book. The examples also can be downloaded from www.deitel.com via the Downloads/Resources link. Figure 6.4, displays all the code. However, you do not need to understand all the code at this point in the book. Chapter 12, Graphical User Interfaces: Part 1, presents an example in which we discuss all the code in detail. 1 // Fig. 6.3: SquareInt.cs 2 // Demonstrates a programmer-defined Square method. 3 using System; 4 using System.Drawing; 5 using System.Collections; 6 using System.ComponentModel; 7 using System.Windows.Forms; 8 using System.Data; 9 10 public class SquareInt : System.Windows.Forms.Form 11 { 12 private System.Windows.Forms.Button calculateButton; 13 private System.Windows.Forms.Label outputLabel; 14 15 // Visual Studio .NET generated code Fig. 6.3 Using programmer-defined method Square. (Part 1 of 2.)
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