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	<title>Java, Tomcat, Jsp, Php, Mysql, J2Ee, Servlet, Struts, Mysql5 - Web Hosting Blog</title>
	<link>http://mysql5.a1websitehosting.net</link>
	<description>Weblog on MySQL5, PHP programming and hosting</description>
	<pubDate>Sun, 27 Jan 2008 13:08:41 +0000</pubDate>
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		<title>Chapter 10 Object-Oriented Programming: Polymorphism 399 16 //</title>
		<link>http://mysql5.a1websitehosting.net/mysql5/chapter-10-object-oriented-programming-polymorphism-399-16/</link>
		<comments>http://mysql5.a1websitehosting.net/mysql5/chapter-10-object-oriented-programming-polymorphism-399-16/#comments</comments>
		<pubDate>Sun, 27 Jan 2008 13:08:41 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>MySQL5</category>
		<guid isPermaLink="false">http://mysql5.a1websitehosting.net/mysql5/chapter-10-object-oriented-programming-polymorphism-399-16/</guid>
		<description><![CDATA[Chapter 10 Object-Oriented Programming: Polymorphism 399   16 // constructor  17 public Cylinder2( int xValue, int yValue, double radiusValue,  18 double heightValue ) : base( xValue, yValue, radiusValue )  19 {  20 Height = heightValue;  21 }  22  23 // property Height  24 public double Height [...]]]></description>
			<content:encoded><![CDATA[<p>Chapter 10 Object-Oriented Programming: Polymorphism 399   16 // constructor  17 public Cylinder2( int xValue, int yValue, double radiusValue,  18 double heightValue ) : base( xValue, yValue, radiusValue )  19 {  20 Height = heightValue;  21 }  22  23 // property Height  24 public double Height  25 {  26 get  27 {  28 return height;  29 }  30  31 set  32 {  33 // ensure non-negative height value  34 if ( value >= 0 )  35 height = value;  36 }  37 }  38  39 // calculate Cylinder2 area  40 public override double Area()  41 {  42 return 2 * base.Area() + base.Circumference() * Height;  43 }  44  45 // calculate Cylinder2 volume  46 public override double Volume()  47 {  48 return base.Area() * Height;  49 }  50  51 // return string representation of Circle2 object  52 public override string ToString()  53 {  54 return base.ToString() + &#8220;; Height = &#8221; + Height;  55 }  56  57 // override property Name from class Circle2  58 public override string Name  59 {  60 get  61 {  62 return &#8220;Cylinder2&#8243;;  63 }  64 }  65  66 } // end class Cylinder2    <br />Note: If you are looking for cheap and reliable webhost to host and run your mysql application check <a href="http://mysql.a1websitehosting.net">mysql web server</a> services.
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		<title>398 Object-Oriented Programming: Polymorphism Chapter 10 54 return  (Apache web server for windows)</title>
		<link>http://mysql5.a1websitehosting.net/mysql5/398-object-oriented-programming-polymorphism-chapter-10-54-return-apache-web-server-for-windows/</link>
		<comments>http://mysql5.a1websitehosting.net/mysql5/398-object-oriented-programming-polymorphism-chapter-10-54-return-apache-web-server-for-windows/#comments</comments>
		<pubDate>Sat, 26 Jan 2008 15:13:16 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>MySQL5</category>
		<guid isPermaLink="false">http://mysql5.a1websitehosting.net/mysql5/398-object-oriented-programming-polymorphism-chapter-10-54-return-apache-web-server-for-windows/</guid>
		<description><![CDATA[398 Object-Oriented Programming: Polymorphism Chapter 10   54 return Math.PI * Math.Pow( Radius, 2 );  55 }  56  57 // return string representation of Circle2 object  58 public override string ToString()  59 {  60 return &#8220;Center = &#8221; + base.ToString() +  61 &#8220;; Radius = &#8221; + [...]]]></description>
			<content:encoded><![CDATA[<p>398 Object-Oriented Programming: Polymorphism Chapter 10   54 return Math.PI * Math.Pow( Radius, 2 );  55 }  56  57 // return string representation of Circle2 object  58 public override string ToString()  59 {  60 return &#8220;Center = &#8221; + base.ToString() +  61 &#8220;; Radius = &#8221; + Radius;  62 }  63  64 // override property Name from class Point2  65 public override string Name  66 {  67 get  68 {  69 return &#8220;Circle2&#8243;;  70 }  71 }  72  73 } // end class Circle2    Fig. 10.6  Fig. 10.6Fig. 10FiFi.6g. 10.6g. 10.6Circle2class that inherits from class Point2. (Part 2 of 2.)   Figure 10.7 defines class Cylinder2, which inherits from class Circle2. Class  Cylinder2contains property Height(lines 24   37) for accessing the cylinder   s height.  Note that we do not declare property Heightas virtual, so classes derived from class  Cylinder2 cannot override this property. A cylinder has different area and volume calculations  from those of a circle, so this class overrides method Area(lines 40   43) to calculate  the cylinder   s surface area (i.e., 2pr2 + 2prh) and overrides method Volume (lines  46   49). Property Name(lines 58   64) overrides property Name of class Circle2. If this  class did not override property Name, the class would inherit property Name of class  Circle2, and this property would erroneously return    Circle2.      1 // Fig. 10.7: Cylinder2.cs   2 // Cylinder2 inherits from class Circle2 and overrides key members.   3 using System;   4   5 // Cylinder2 inherits from class Circle2   6 public class Cylinder2 : Circle2   7 {   8 private double height; // Cylinder2 height   9  10 // default constructor  11 public Cylinder2()  12 {  13 // implicit call to Circle2 constructor occurs here  14 }  15   Fig. 10.7  Fig. 10.7Fig. 10FiFi.7g. 10.7g. 10.7Cylinder2class inherits from class Circle2. (Part 1 of 2.)    <br />We recommend cheap and reliable webhost to host and run your web applications: <a href="http://j2ee.javaservletwebsitehosting.com">Coldfusion Web Hosting</a> services.
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		<title>Web proxy server - Chapter 10 Object-Oriented Programming: Polymorphism 397 // Fig.</title>
		<link>http://mysql5.a1websitehosting.net/mysql5/web-proxy-server-chapter-10-object-oriented-programming-polymorphism-397-fig/</link>
		<comments>http://mysql5.a1websitehosting.net/mysql5/web-proxy-server-chapter-10-object-oriented-programming-polymorphism-397-fig/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 15:12:52 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>MySQL5</category>
		<guid isPermaLink="false">http://mysql5.a1websitehosting.net/mysql5/web-proxy-server-chapter-10-object-oriented-programming-polymorphism-397-fig/</guid>
		<description><![CDATA[Chapter 10 Object-Oriented Programming: Polymorphism 397   // Fig. 10.6: Circle2.cs  // Circle2 inherits from class Point2 and overrides key members.    using System;    // Circle2 inherits from class Point2    public class Circle2 : Point2  {  private double radius; // Circle2 radius  [...]]]></description>
			<content:encoded><![CDATA[<p>Chapter 10 Object-Oriented Programming: Polymorphism 397   // Fig. 10.6: Circle2.cs  // Circle2 inherits from class Point2 and overrides key members.    using System;    // Circle2 inherits from class Point2    public class Circle2 : Point2  {  private double radius; // Circle2 radius    // default constructor    public Circle2()  {    // implicit call to Point2 constructor occurs here    }    // constructor    public Circle2( int xValue, int yValue, double radiusValue )  : base( xValue, yValue )  {  Radius = radiusValue;  }    // property Radius    public double Radius  {    get    {  return radius;  }    set    {    // ensure non-negative radius value    if ( value >= 0 )  radius = value;  }  }    // calculate Circle2 diameter    public double Diameter()  {  return Radius * 2;  }    // calculate Circle2 circumference    public double Circumference()  {  return Math.PI * Diameter();  }    // calculate Circle2 area    public override double Area()  {    Fig. 10.6  Fig. 10.6Fig. 10FiFi.6g. 10.6g. 10.6Circle2class that inherits from class Point2. (Part 1 of 2.)    <br />We highly recommend you visit <a href="http://coldfusion.premiumwebsitehosting.net">web and email hosting</a> services if you need stable and cheap web hosting platform for your web applications.
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		<title>396 Object-Oriented Programming:  (Web hosting billing) Polymorphism Chapter 10 32 set</title>
		<link>http://mysql5.a1websitehosting.net/mysql5/396-object-oriented-programming-web-hosting-billing-polymorphism-chapter-10-32-set/</link>
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		<pubDate>Thu, 24 Jan 2008 15:12:28 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>MySQL5</category>
		<guid isPermaLink="false">http://mysql5.a1websitehosting.net/mysql5/396-object-oriented-programming-web-hosting-billing-polymorphism-chapter-10-32-set/</guid>
		<description><![CDATA[396 Object-Oriented Programming: Polymorphism Chapter 10   32 set  33 {  34 x = value; // no validation needed  35 }  36 }  37  38 // property Y  39 public int Y  40 {  41 get  42 {  43 return y;  44 [...]]]></description>
			<content:encoded><![CDATA[<p>396 Object-Oriented Programming: Polymorphism Chapter 10   32 set  33 {  34 x = value; // no validation needed  35 }  36 }  37  38 // property Y  39 public int Y  40 {  41 get  42 {  43 return y;  44 }  45  46 set  47 {  48 y = value; // no validation needed  49 }  50 }  51  52 // return string representation of Point2 object  53 public override string ToString()  54 {  55 return &#8220;[&#8221; + X + &#8220;, &#8221; + Y + &#8220;]&#8221;;  56 }  57  58 // implement abstract property Name of class Shape  59 public override string Name  60 {  61 get  62 {  63 return &#8220;Point2&#8243;;  64 }  65 }  66  67 } // end class Point2    Fig. 10.5  Fig. 10.5Fig. 10FiFi.5g. 10.5g. 10.5Point2class inherits from abstractclass Shape. (Part 2 of 2.)   Figure 10.6 defines class Circle2, which inherits from class Point2. Class  Circle2contains property Radius(lines 24   37) for accessing the circle   s radius. Note  that we do not declare property Radius as virtual, so classes derived from this class  cannot override this property. A circle has zero volume, so we do not override base-class  method Volume. Rather, Circle2 inherits this method from class Point2, which  inherited the method from Shape. However, a circle does have an area, so Circle2overrides  Shapemethod Area(lines 52   55). Property Name(lines 65   71) of class Circle2  overrides property Name of class Point2. If this class did not override property Name,  the class would inherit the Point2 version of property Name. In that case, Circle2   s  Nameproperty would erroneously return    Point2.       <br />If you are searching for cheap webhost for your web application, please visit <a href="http://mysql5.a1websitehosting.net">MySQL5 Web Hosting</a> services.
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		<title>Chapter 10 Object-Oriented Programming:  (Web hosting colocation) Polymorphism 395 Class Shapedefines</title>
		<link>http://mysql5.a1websitehosting.net/mysql5/chapter-10-object-oriented-programming-web-hosting-colocation-polymorphism-395-class-shapedefines/</link>
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		<pubDate>Wed, 23 Jan 2008 19:14:38 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>MySQL5</category>
		<guid isPermaLink="false">http://mysql5.a1websitehosting.net/mysql5/chapter-10-object-oriented-programming-web-hosting-colocation-polymorphism-395-class-shapedefines/</guid>
		<description><![CDATA[Chapter 10 Object-Oriented Programming: Polymorphism 395   Class Shapedefines two concrete methods and one abstractproperty. All shapes  have an area and a volume, so we include virtual methods Area(lines 8   11) and Volume  (lines 14   17), which return the shape   s area and volume, respectively. The [...]]]></description>
			<content:encoded><![CDATA[<p>Chapter 10 Object-Oriented Programming: Polymorphism 395   Class Shapedefines two concrete methods and one abstractproperty. All shapes  have an area and a volume, so we include virtual methods Area(lines 8   11) and Volume  (lines 14   17), which return the shape   s area and volume, respectively. The volume of two- dimensional shapes is always zero, whereas three-dimensional shapes have a positive, nonzero  volume. In class Shape, methods Area and Volume return zero, by default. Programmers  can override these methods in derived classes when those classes should have  different area calculations [e.g., classes Circle2 (Fig. 10.6) and Cylinder2  (Fig. 10.7)] and/or different volume calculations (e.g., Cylinder2). Read-only property  Name(lines 20   23) is declared abstract, so derived classes must implement this property  to become concrete classes. Note that abstractmethods and properties are implicitly  virtual.   Class Point2 (Fig. 10.5) inherits from abstract class Shape and overrides the  abstract property Name, which makes Point2 a concrete class. A point   s area and  volume are zero, so class Point2 does not override base-class methods Area and  Volume. Lines 59   65 implement property Name. If we did not provide this implementation,  class Point2 would be an abstract class that would require keyword abstractin  the first line of the class definition.   1 // Fig. 10.5: Point2.cs  2 // Point2 inherits from abstract class Shape and represents  3 // an x-y coordinate pair.  4 using System;  5  6 // Point2 inherits from abstract class Shape  7 public class Point2 : Shape  8 {  9 private int x, y; // Point2 coordinates   10  11 // default constructor  12 public Point2()  13 {  14 // implicit call to Object constructor occurs here  15 }  16  17 // constructor  18 public Point2( int xValue, int yValue )  19 {  20 X = xValue;  21 Y = yValue;  22 }  23  24 // property X  25 public int X  26 {  27 get  28 {  29 return x;  30 }  31    Fig. 10.5  Fig. 10.5Fig. 10FiFi.5g. 10.5g. 10.5Point2class inherits from abstractclass Shape. (Part 1 of 2.)    <br />From our experience, we can recommend <a href="http://php.javaservletwebsitehosting.com">PHP Web Hosting</a> services, if you need affordable webhost to host and run your web application.
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		<title>Web server logs - 394 Object-Oriented Programming: Polymorphism Chapter 10 interface appropriate</title>
		<link>http://mysql5.a1websitehosting.net/mysql5/web-server-logs-394-object-oriented-programming-polymorphism-chapter-10-interface-appropriate/</link>
		<comments>http://mysql5.a1websitehosting.net/mysql5/web-server-logs-394-object-oriented-programming-polymorphism-chapter-10-interface-appropriate/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 20:57:36 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>MySQL5</category>
		<guid isPermaLink="false">http://mysql5.a1websitehosting.net/mysql5/web-server-logs-394-object-oriented-programming-polymorphism-chapter-10-interface-appropriate/</guid>
		<description><![CDATA[394 Object-Oriented Programming: Polymorphism Chapter 10   interface appropriate for all device drivers. Then, through inheritance from that abstract  base class, derived classes are formed that all operate similarly. The capabilities (i.e., the  public services) offered by the device drivers are provided as abstract methods in the  abstract base class. The [...]]]></description>
			<content:encoded><![CDATA[<p>394 Object-Oriented Programming: Polymorphism Chapter 10   interface appropriate for all device drivers. Then, through inheritance from that abstract  base class, derived classes are formed that all operate similarly. The capabilities (i.e., the  public services) offered by the device drivers are provided as abstract methods in the  abstract base class. The implementations of these abstract methods are provided in the  derived classes that correspond to the specific types of device drivers.   It is common in object-oriented programming to define an iterator class that can  traverse all the objects in a container (such as an array). For example, a program can print  a list of objects in a linked list by creating an iterator object, then using the iterator to obtain  the next element of the list each time the iterator is called. Iterators often are used in polymorphic  programming to traverse an array or a linked list of objects from various levels of  a hierarchy. The references in such a list are all base-class references. (See Chapter 23, Data  Structures, to learn more about linked lists.) A list of objects of base class TwoDimensionalShape  could contain objects from classes Square, Circle, Triangle and  so on. Using polymorphism to send a Draw message to each object in the list would draw  each object correctly on the screen.   10.6 Case Study: Inheriting Interface and Implementation  Our next example (Fig. 10.4   Fig. 10.8) reexamines the Point, Circle, Cylinderhierarchy  that we explored in Chapter 9. In this example, the hierarchy begins with abstract  base class Shape (Fig. 10.4). This hierarchy mechanically demonstrates the power of  polymorphism. In the exercises, we explore a more substantial shape hierarchy.   1 // Fig. 10.4: Shape.cs  2 // Demonstrate a shape hierarchy using an abstract base class.  3 using System;  4  5 public abstract class Shape  6 {  7 // return Shape&#8217;s area  8 public virtual double Area()  9 {    10 return 0;  11 }  12  13 // return Shape&#8217;s volume  14 public virtual double Volume()  15 {  16 return 0;  17 }  18  19 // return Shape&#8217;s name  20 public abstract string Name  21 {  22 get;  23 }  24 }    Fig. 10.4  Fig. 10.4Fig. 10FiFi.4g. 10.4g. 10.4Abstract Shapebase class.    <br />From our experience, we are can tell you that you can find a reliable and cheap webhost service at <a href="http://www.javaservletwebsitehosting.com">Java Web Hosting</a> services.
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		<title>Free web space - Chapter 10 Object-Oriented Programming: Polymorphism 393 syntax error.</title>
		<link>http://mysql5.a1websitehosting.net/mysql5/free-web-space-chapter-10-object-oriented-programming-polymorphism-393-syntax-error/</link>
		<comments>http://mysql5.a1websitehosting.net/mysql5/free-web-space-chapter-10-object-oriented-programming-polymorphism-393-syntax-error/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 01:10:24 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>MySQL5</category>
		<guid isPermaLink="false">http://mysql5.a1websitehosting.net/mysql5/free-web-space-chapter-10-object-oriented-programming-polymorphism-393-syntax-error/</guid>
		<description><![CDATA[Chapter 10 Object-Oriented Programming: Polymorphism 393   syntax error. Every concrete derived class must override all base-class abstract  methods and properties (using keyword override) and provide concrete implementations  of those methods or properties. Any class with an abstract method in it must be  declared abstract. The difference between an abstract method [...]]]></description>
			<content:encoded><![CDATA[<p>Chapter 10 Object-Oriented Programming: Polymorphism 393   syntax error. Every concrete derived class must override all base-class abstract  methods and properties (using keyword override) and provide concrete implementations  of those methods or properties. Any class with an abstract method in it must be  declared abstract. The difference between an abstract method and a virtual  method is that a virtual method has an implementation and provides the derived class  with the option of overriding the method; by contrast, an abstract method does not provide  an implementation and forces the derived class to override the method (for that derived  class to be concrete).    Common Programming Error 10.5   Defining an abstract method in a class that has not been declared as abstract results  is a syntax error.   Common Programming Error 10.6   Attempting to instantiate an object of an abstract  class results in a compilation error.   Common Programming Error 10.7   Failure to override an abstract method in a derived class is a syntax error, unless the derived  class also is an abstract class.    Software Engineering Observation 10.7   An abstract class can have instance data and non-abstract methods (including constructors),  which are subject to the normal rules of inheritance by derived classes.   Although we cannot instantiate objects of abstract base classes, we can use abstract  base classes to declare references; these references can refer to instances of any concrete  classes derived from the abstract class. Programs can use such references to manipulate  instances of the derived classes polymorphically.   Let us consider another application of polymorphism. A screen manager needs to display  a variety of objects, including new types of objects that the programmer will add to the  system after writing the screen manager. The system might need to display various shapes,  such as Circle, Triangle or Rectangle, which are derived from abstract class  Shape. The screen manager uses base-class references of type Shape to manage the  objects that are displayed. To draw any object (regardless of the level at which that object   s  class appears in the inheritance hierarchy), the screen manager uses a base-class reference  to the object to invoke the object   s Draw method. Method Draw is an abstract method  in base class Shape; therefore, each derived class must implement method Draw. Each  Shape object in the inheritance hierarchy knows how to draw itself. The screen manager  does not have to worry about the type of each object or whether the screen manager has  ever encountered objects of that type.   Polymorphism is particularly effective for implementing layered software systems. In  operating systems, for example, each type of physical device could operate quite differently  from the others. Even so, commands to read or write data from and to devices may have a  certain uniformity. The write message sent to a device-driver object needs to be interpreted  specifically in the context of that device driver and how that device driver manipulates  devices of a specific type. However, the write call itself really is no different from the write  to any other device in the system   place some number of bytes from memory onto that  device. An object-oriented operating system might use an abstract base class to provide an    <br />You need excellent and relaible webhost company to host your web applications? Then pay a visit to <a href="http://www.a1websitehosting.net">Inexpensive Web Hosting</a> services.
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		<title>392 Object-Oriented Programming: Polymorphism Chapter 10  (Web design templates) Software Engineering</title>
		<link>http://mysql5.a1websitehosting.net/mysql5/392-object-oriented-programming-polymorphism-chapter-10-web-design-templates-software-engineering/</link>
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		<pubDate>Mon, 21 Jan 2008 01:59:12 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>MySQL5</category>
		<guid isPermaLink="false">http://mysql5.a1websitehosting.net/mysql5/392-object-oriented-programming-polymorphism-chapter-10-web-design-templates-software-engineering/</guid>
		<description><![CDATA[392 Object-Oriented Programming: Polymorphism Chapter 10    Software Engineering Observation 10.5   Polymorphism promotes extensibility. Software used to invoke polymorphic behavior is written  to be independent of the types of the objects to which messages (i.e., method calls) are  sent. Thus, programmers can include into a system additional types of [...]]]></description>
			<content:encoded><![CDATA[<p>392 Object-Oriented Programming: Polymorphism Chapter 10    Software Engineering Observation 10.5   Polymorphism promotes extensibility. Software used to invoke polymorphic behavior is written  to be independent of the types of the objects to which messages (i.e., method calls) are  sent. Thus, programmers can include into a system additional types of objects that respond  to existing messages and can do this without modifying the base system.   10.5 Abstract Classes and Methods  When we think of a class as a type, we assume that programs will create objects of that type.  However, there are cases in which it is useful to define classes for which the programmer  never intends to instantiate any objects. Such classes are called abstract classes. Because  such classes normally are used as base classes in inheritance hierarchies, we refer to such  classes as abstract base classes. These classes cannot be used to instantiate objects, since  abstract classes are incomplete. Derived classes must define the    missing pieces.    Abstract  classes normally contain one or more abstract methods or abstract properties, which are  methods and properties that do not provide implementations. Derived classes must override  inherited abstract methods and properties to enable objects of those derived classes to be  instantiated. We discuss abstract classes extensively in Section 10.6 and Section 10.8.   The purpose of an abstract class is to provide an appropriate base class from which  other classes may inherit. Classes from which objects can be instantiated are called concrete  classes. Such classes provide implementations of every method and property they  define. We could have an abstract base class TwoDimensionalObject and derive such  concrete classes as Square, Circle and Triangle. We could also have an abstract  base class ThreeDimensionalObject and derive such concrete classes as Cube,  Sphere and Cylinder. Abstract base classes are too generic to define real objects; we  need to be more specific before we can think of instantiating objects. For example, if  someone tells you to    draw the shape,    what shape would you draw? Concrete classes provide  the specifics that make it reasonable to instantiate objects.   A class is made abstract by declaring it with keyword abstract. An inheritance hierarchy  does not need to contain any abstract classes, but, as we will see, many good object- oriented systems have class hierarchies headed by abstract base classes. In some cases,  abstract classes constitute the top few levels of the hierarchy. A good example of this is the  shape hierarchy in Fig. 9.3. The hierarchy begins with abstract base-class Shape. On the  next level of the hierarchy, we have two more abstract base classes, namely TwoDimensionalShape  and ThreeDimensionalShape. The next level of the hierarchy  would define concrete classes for two-dimensional shapes, such as Circle and Square,  and for three-dimensional shapes, such as Sphere and Cube.    Software Engineering Observation 10.6   An abstract class defines a common set of public  methods and properties for the various  members of a class hierarchy. An abstract class typically contains one or more abstract  methods and properties that derived classes will override. All classes in the hierarchy can  use this common set of public  methods and properties.   Abstract classes must specify signatures for their abstract methods and properties. C#  provides keyword abstract to declare a method or property as abstract. Methods and  properties that are abstract do not provide implementations   attempting to do so is a    <br />Please visit our <a href="http://php5.premiumwebsitehosting.net">professional web hosting</a> services to find out about cheap and reliable webhost service that will surely answer all your demands.
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		<title>Chapter 10 Object-Oriented Programming: Polymorphism 391 Testing and  (Web server iis)</title>
		<link>http://mysql5.a1websitehosting.net/mysql5/chapter-10-object-oriented-programming-polymorphism-391-testing-and-web-server-iis/</link>
		<comments>http://mysql5.a1websitehosting.net/mysql5/chapter-10-object-oriented-programming-polymorphism-391-testing-and-web-server-iis/#comments</comments>
		<pubDate>Sun, 20 Jan 2008 03:29:58 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>MySQL5</category>
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		<description><![CDATA[Chapter 10 Object-Oriented Programming: Polymorphism 391    Testing and Debugging Tip 10.1   An interesting consequence of using polymorphism is that programs take on a simplified appearance.  They contain less branching logic and more simple, sequential code. This simplification  facilitates testing, debugging and program maintenance.   10.4 Polymorphism Examples [...]]]></description>
			<content:encoded><![CDATA[<p>Chapter 10 Object-Oriented Programming: Polymorphism 391    Testing and Debugging Tip 10.1   An interesting consequence of using polymorphism is that programs take on a simplified appearance.  They contain less branching logic and more simple, sequential code. This simplification  facilitates testing, debugging and program maintenance.   10.4 Polymorphism Examples  In this section, we discuss several examples of polymorphism. If class Rectangle is derived  from class Quadrilateral, then a Rectangle object is a more specific version  of a Quadrilateralobject. Any operation (such as calculating the perimeter or the area)  that can be performed on an object of class Quadrilateral also can be performed  on an object of class Rectangle. Such operations also can be performed on other kinds  of Quadrilaterals, such as Squares, Parallelograms and Trapezoids. When  a program invokes a derived-class method through a base-class (i.e., Quadrilateral)  reference, C# polymorphically chooses the correct overriding method in the derived class  from which the object was instantiated. We investigate this behavior in later examples.   Suppose that we design a video game that manipulates objects of many different types,  including objects of classes Martian, Venutian, Plutonian, SpaceShip and  LaserBeam. Also, imagine that each of these classes inherits from the common base class  called SpaceObject, which contains method DrawYourself. Each derived class  implements this method. A screen-manager program would maintain a container (such as  a SpaceObject array) of references to objects of the various classes. To refresh the  screen, the screen manager would periodically send each object the same message     namely, DrawYourself. However, each object responds in a unique way. For example,  a Martian object would draw itself in red with the appropriate number of antennae. A  SpaceShip object would draw itself as a bright, silver flying saucer. A LaserBeam  object would draw itself as a bright red beam across the screen. Thus the same message sent  to a variety of objects would have    many forms    of results   hence the term polymorphism.   A polymorphic screen manager facilitates adding new classes to a system with minimal  modifications to the system   s code. Suppose we want to add class Mercurians to  our video game. To do so, we must build a class Mercurian that inherits from  SpaceObject, but provides its own definition of method DrawYourself. Then, when  objects of class Mercurian appear in the container, the programmer does not need to  modify the code for the screen manager. The screen manager invokes method Draw- Yourself on every object in the container, regardless of the object   s type, so the new  Mercurian objects simply    plug right in.    Thus, without modifying the system (other  than to build and include the classes themselves), programmers can use polymorphism to  include additional types of classes that were not envisioned when the system was created.   With polymorphism, one method can cause different actions to occur, depending on  the type of the object on which the method is invoked. This gives the programmer tremendous  expressive capability. In the next several sections, we provide examples that demonstrate  polymorphism.    Software Engineering Observation 10.4   With polymorphism, the programmer can deal in generalities and let the execution-time environment  concern itself with the specifics. The programmer can command a wide variety of  objects to behave in manners appropriate to those objects, even if the programmer does not  know the objects    types.    <br />If you are searching for cheap webhost for your web application, please visit <a href="http://mysql5.a1websitehosting.net">MySQL5 Web Hosting</a> services.
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		<title>Chapter 10  (Web design tools) Object-Oriented Programming: Polymorphism 391 Testing and</title>
		<link>http://mysql5.a1websitehosting.net/mysql5/chapter-10-web-design-tools-object-oriented-programming-polymorphism-391-testing-and/</link>
		<comments>http://mysql5.a1websitehosting.net/mysql5/chapter-10-web-design-tools-object-oriented-programming-polymorphism-391-testing-and/#comments</comments>
		<pubDate>Sun, 20 Jan 2008 03:28:19 +0000</pubDate>
		<dc:creator>humphreyblogart</dc:creator>
		
	<category>MySQL5</category>
		<guid isPermaLink="false">http://mysql5.a1websitehosting.net/mysql5/chapter-10-web-design-tools-object-oriented-programming-polymorphism-391-testing-and/</guid>
		<description><![CDATA[Chapter 10 Object-Oriented Programming: Polymorphism 391    Testing and Debugging Tip 10.1   An interesting consequence of using polymorphism is that programs take on a simplified appearance.  They contain less branching logic and more simple, sequential code. This simplification  facilitates testing, debugging and program maintenance.   10.4 Polymorphism Examples [...]]]></description>
			<content:encoded><![CDATA[<p>Chapter 10 Object-Oriented Programming: Polymorphism 391    Testing and Debugging Tip 10.1   An interesting consequence of using polymorphism is that programs take on a simplified appearance.  They contain less branching logic and more simple, sequential code. This simplification  facilitates testing, debugging and program maintenance.   10.4 Polymorphism Examples  In this section, we discuss several examples of polymorphism. If class Rectangle is derived  from class Quadrilateral, then a Rectangle object is a more specific version  of a Quadrilateralobject. Any operation (such as calculating the perimeter or the area)  that can be performed on an object of class Quadrilateral also can be performed  on an object of class Rectangle. Such operations also can be performed on other kinds  of Quadrilaterals, such as Squares, Parallelograms and Trapezoids. When  a program invokes a derived-class method through a base-class (i.e., Quadrilateral)  reference, C# polymorphically chooses the correct overriding method in the derived class  from which the object was instantiated. We investigate this behavior in later examples.   Suppose that we design a video game that manipulates objects of many different types,  including objects of classes Martian, Venutian, Plutonian, SpaceShip and  LaserBeam. Also, imagine that each of these classes inherits from the common base class  called SpaceObject, which contains method DrawYourself. Each derived class  implements this method. A screen-manager program would maintain a container (such as  a SpaceObject array) of references to objects of the various classes. To refresh the  screen, the screen manager would periodically send each object the same message     namely, DrawYourself. However, each object responds in a unique way. For example,  a Martian object would draw itself in red with the appropriate number of antennae. A  SpaceShip object would draw itself as a bright, silver flying saucer. A LaserBeam  object would draw itself as a bright red beam across the screen. Thus the same message sent  to a variety of objects would have    many forms    of results   hence the term polymorphism.   A polymorphic screen manager facilitates adding new classes to a system with minimal  modifications to the system   s code. Suppose we want to add class Mercurians to  our video game. To do so, we must build a class Mercurian that inherits from  SpaceObject, but provides its own definition of method DrawYourself. Then, when  objects of class Mercurian appear in the container, the programmer does not need to  modify the code for the screen manager. The screen manager invokes method Draw- Yourself on every object in the container, regardless of the object   s type, so the new  Mercurian objects simply    plug right in.    Thus, without modifying the system (other  than to build and include the classes themselves), programmers can use polymorphism to  include additional types of classes that were not envisioned when the system was created.   With polymorphism, one method can cause different actions to occur, depending on  the type of the object on which the method is invoked. This gives the programmer tremendous  expressive capability. In the next several sections, we provide examples that demonstrate  polymorphism.    Software Engineering Observation 10.4   With polymorphism, the programmer can deal in generalities and let the execution-time environment  concern itself with the specifics. The programmer can command a wide variety of  objects to behave in manners appropriate to those objects, even if the programmer does not  know the objects    types.    <br />If you are looking for affordable and reliable webhost to host and run your business application visit our <a href="http://domain.premiumwebsitehosting.net">ftp web hosting</a> services.
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